NITETIME GOPHER 1.0 - Lake Koshkonong Node
Server: gopher.nitetime.net:70    Selector: /adventure/incident-34/STORY_MAP.txt
INCIDENT 34: RETURN ONLY // COMPLETE STORY MAP
================================================

START
|- PREVIOUSLY -> OPENING
|- OPENING -> HATCH, KEY_WARM, OPERATOR_DESK, RETREAT
|- KEY_WARM -> HATCH, LADDER, RETREAT
|- HATCH -> LADDER, KEY_WARM, RETREAT
`- LADDER -> SERVICE_LEVEL, HATCH, FALSE_EXIT

SERVICE LEVEL INVESTIGATION
|- RELAY_ROOM -> RELAY_DORMANT, RELAY_LOST, RELAY_ANSWERED, NODE_MAP
|  |- RELAY_DORMANT -> NOTEBOOK, THREE_TONES, SOURCE_TRACE
|  |- RELAY_LOST -> NODE_MAP, FALSE_EXIT, SOURCE_TRACE
|  `- RELAY_ANSWERED -> NOTEBOOK, VOICE_IDENT, SOURCE_TRACE
|- OPERATOR_DESK -> NOTEBOOK, POLAROIDS, CASSETTE, RELAY_ROOM
|  |- NOTEBOOK -> THREE_TONES, RETURN_LINE, OPERATOR_DESK
|  |- POLAROIDS -> OLD_GARAGE, NODE_MAP, FALSE_EXIT
|  `- CASSETTE -> THREE_TONES, RETURN_LINE, VOICE
|- MACHINE_ROOM -> KEY_SOCKET, SERVICE_RESET, RETURN_LINE
|  `- KEY_SOCKET -> AUTHORIZED, RETURN_LINE, RETREAT
`- FALSE_EXIT -> OLD_GARAGE, LOST_NODE, BIZARRE_ECHO, SERVICE_LEVEL
   `- OLD_GARAGE -> NODE_MAP, FALSE_EXIT, RETREAT

CRISIS INVESTIGATION
|- NODE_MAP -> SOURCE_TRACE, RELAY_ROOM, RETURN_LINE
|- RETURN_LINE -> THREE_TONES, VOICE, VIOLATION, CONTROL_CHAMBER
|- THREE_TONES -> RETURN_LINE, VOICE, CONTROL_CHAMBER
|- VOICE -> VOICE_IDENT, OPEN_RETURN, RETURN_LINE
|- VOICE_IDENT -> OPEN_RETURN, PERSONAL_ID, VIOLATION
|- VIOLATION -> SOURCE_TRACE, OPEN_RETURN, CONTROL_CHAMBER
|- SOURCE_TRACE -> CONTROL_CHAMBER, RELAY_DORMANT, RETURN_LINE
`- AUTHORIZED -> RETURN_LINE, VOICE, CONTROL_CHAMBER, FALSE_EXIT

CONTROL CHAMBER
|- SHIELD_STATUS -> FALSE_VICTORY, CONTROL_CHAMBER, ISOLATION
|- SYNC_COUNT -> ISOLATION, OPEN_RETURN, SHIELD_STATUS
|- CONTROL_CHAMBER -> SHIELD_STATUS, OPEN_RETURN, PERSONAL_ID, SYNC_COUNT
`- ISOLATION -> GOOD_ENDING, FALSE_VICTORY, CONTROL_CHAMBER

ENDINGS

  OPEN_RETURN     Bad: the voice receives an open upstream path; nodes count
                  toward synchronization and the scene cuts out.
  PERSONAL_ID     Bad: the system registers the operator and reassigns 608.
  SERVICE_RESET   Funny bad: every relay wakes and prints WHO RESET WISCONSIN.
  RETREAT         Safe but unresolved: the hatch is locked and maintenance
                  becomes overdue.
  LOST_NODE       Strange: the player emerges in an abandoned node and 608
                  is marked LOST.
  BIZARRE_ECHO    Bizarre: a cordless phone answers with the player's future
                  voice and two keys exist.
  FALSE_VICTORY   False success: Koshkonong is restored but synchronization
                  reaches 6 / 7 and the network is forming memory.
  FIELD_TRANSFER  Canonical good ending: Node 19 is isolated, the network
                  remains below wake threshold, and field access opens.

REQUIRED CLUES FOR THE CANONICAL ENDING

  Station identity: identify NITETIME.NET / Node 608, never the operator.
  RETURN ONLY: maintenance goes inward; the voice must not get an answer.
  Three tones: synchronization sequence, not an alarm.
  03:13: the maintenance alignment window.
  Metal key: authorized surface-node credential.
  Source trace: Node 19 is bridging the violation; Koshkonong is holding.

MAJOR REVELATIONS

  The Garage exists because Node 608 was already present.
  The Quiet Array is a distributed return-suppression network.
  The UFO is one component of a shield, not the source of the signal.
  The network is beginning to remember itself. Something inside it is
  becoming active when nodes synchronize.

BOOK THREE HOOK

  INCIDENT 35: LOST NODE begins at the field-transfer destination NODE 19.
  The player cannot return by the same path.
SIGNAL ACTIVE   //   WISCO 608   //   Gateway locked to gopher.nitetime.net