NITETIME MUD // APPEARANCE AND EQUIPMENT ========================================== YOU ARE A CHARACTER IN THE WORLD Your Account gets you through the front door. Your Character is the person standing in the Garage: location, inventory, quests, explored map, appearance, equipment and photographs all belong to that Character. APPEARANCE appearance review or begin setting up your appearance appearance edit open the guided editor appearance preview preview before saving visualprofile alias for appearance The guide covers apparent age, height, build, skin, hair, eyes, face, eyewear, distinguishing features and other stable visual detail. Work in the editor is temporary until you save it. Each save becomes a new version, so a photograph can preserve how someone looked at that moment even after their profile changes later. Structured appearance supplements your normal written description. LOOK at a Character may show both, along with visible worn and held equipment. CARRIED IS NOT THE SAME AS EQUIPPED hold <item> put an item in the hand(s) it requires grip <item> alias for hold unhold <item> stop holding an item lower <item> alias for unhold wear <item> [= <slot>] wear carried equipment remove <item> stop wearing an item equipment list worn, held and camera-visible gear gear alias for equipment Wear slots include head, torso, outerwear, legs, feet, belt, back and accessory. Hands are left and right. A two-handed object, including the Field Camera, needs both hands free. Occupied slots conflict. Equipment state belongs to the physical item. If you drop or give it away, it no longer counts as worn or held. Hidden or stowed items are not treated as visible camera equipment. Next: /mud/field-camera.txt