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COMMODORE 128: CINEMATIC BASIC 7.0
This shelf preserves the practical half: making a C128 resemble a serious
late-1960s spacecraft console instead of disconnected BASIC graphics demos.
Start with Why the C128 Feels Modern; demo builders should keep the two trap
notes and the checklist nearby.
[TXT]
Why the C128 feels modern next to the C64
[TXT]
BASIC 7.0 graphics vocabulary
[TXT]
Vintage BASIC trap: two-character names
[TXT]
Graphics trap: color vs source
[TXT]
FAST/SLOW, VIC-II, and VDC
[TXT]
Cinematic display design
[TXT]
WATCH THE COMPUTER THINK
[TXT]
Display-module catalog
[TXT]
Bug audit of demo2.bas
[TXT]
Original demo2.bas
[TXT]
Corrected cinematic demo
[TXT]
Hollywood, but 2001
[TXT]
Screen composition rules
[TXT]
C128 demo checklist
[DIR]
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